Having been involved with the systems methodologies field for over 30 years I have been occasionally asked what percentage of time in a project should typically be devoted to a specific phase of work, for example a Phase 1 Feasibility Study, Phase 2 Systems Design, etc. Basically, the reason the person wants to know this is to use it as a means for estimating the remainder of the project. For example, if I were to say Phase 1 represents 10% of the overall project, they would simply multiply the amount of time spent in Phase 1 by ten. This is an unreliable approach for estimating which is why I usually balk at giving out such figures.
Ideally, an agile document is just barely good enough, or just barely sufficient, for the situation at hand. Documentation is an important part of agile software development projects, but unlike traditionalists who often see documentation as a risk reduction strategy, agilists typically see documentation as a strategy which increases overall project risk and therefore strive to be as efficient as possible when it comes to documentation. Agilists write documentation when that's the best way to achieve the relevant goals, but there often proves to be better ways to achieve those goals than writing static documentation. This article summarizes common "best practices" which agilists have adopted with respect to documentation.
My friends and colleagues often ask me how I am able to produce so much in so little time. Although I am flattered by such compliments, it's really not much of a secret which I attribute to the following areas (in no particular order):...
Author: Tim Bryce
Have you noticed the examples of requirements elicitation on my blog? In one case, I had a bit of a contest, using a game to elicit information. You can see this technique by looking in the category Online Game on the blog. Then I had a survey to elicit information. You can see that survey by looking in the category Survey on the blog. Today I am going to use the information from the survey to show you another technique you might use when developing requirements. That technique is writing Personas (or Personae for you Latin fans). You write a Persona when you want to understand your customers better. This Persona is a story you will tell about a typical (but not real) customer. The Persona is a composite story about your typical customers, made very lifelike.
brought to you by enabling practitioners & organizations to achieve their goals using: